Summary
Overview
Work History
Education
Skills
Websites
Software
Art
Programming
Timeline
Generic
Raeez Lachporia

Raeez Lachporia

Game Developer
johannesburg

Summary

Dynamic and innovative Game Artist and Programmer with a proven track record at Vega School JHB, adept in character design and coding. Excelled in creating engaging game assets and mechanics, enhancing gameplay experience. Skilled in collaborating effectively, demonstrating exceptional visual effects expertise and problem-solving abilities. Achieved significant improvements in game design and student academic performance through tailored strategies.

Professional game artist with extensive experience in creating immersive and visually stunning game environments. Skilled in 2D and 3D art, character design, and animation, with strong ability to adapt to project needs and collaborate effectively with cross-functional teams. Known for delivering high-quality results under tight deadlines and contributing to successful game launches. Highly dependable, creative, and adaptable.

Overview

1
1
year of professional experience

Work History

Game Artist

Vega School JHB
08.2023 - 08.2023
  • Made use of Aseprite pixel art software to create retro styled assets for a campus game jam.
  • Conceptualized engaging characters and environments by working closely with game designers, writers, and directors.

Tutor

Private Tutoring
03.2022 - 09.2022
  • Supported special needs students with tailored lesson plans, leading to increased comprehension of class material and improved academic performance.

Game Programmer

Vega School JHB
08.2022 - 08.2022
  • Worked as a Game programmer for a campus game jam.
  • Used the Unity game engine to deliver an interesting and engaging game for players to test
  • Developed engaging gameplay mechanics for an immersive player experience.

Education

BCIS in Game Design And Development - Computer Science

Vega School JHB
Sandton, South Africa
04.2001 -

High School Diploma -

Trinity House Little Falls
Little Falls, South Africa
04.2001 -

Skills

    Character design

    Visual effects

    Illustration

    Level design

    Gameplay mechanics design

    Animation systems

    Version control systems

    Strong mathematics

    Coding

Software

Unity engine 2D/3D

Krita

Aseprite

Premiere Pro

Visual Studio Code

Art

I began studying art a year ago to enhance my skills in concept art and refine my ability to visualize unique styles for game development. My artistic inspiration is heavily influenced by Japanese anime, which informs my approach to character and environmental design. Since starting my degree, I have developed a strong passion for pixel art, drawing creative influence from games such as Stardew Valley, Terraria, Omori, and Undertale.

Programming

I began Programming in highschool making use of scratch to design little projects and HTML to learn the basics of web design. I later moved onto to using SQL for database management and Java for general coding. This knowledge of programming help me gain the upper hand when studying at Vega School as we had moved onto using C# for game programming. I aim to have learnt C++ by the end of this year as to make use and fully utilize the power of the Unreal engine 5 game engine 

Timeline

Game Artist

Vega School JHB
08.2023 - 08.2023

Game Programmer

Vega School JHB
08.2022 - 08.2022

Tutor

Private Tutoring
03.2022 - 09.2022

BCIS in Game Design And Development - Computer Science

Vega School JHB
04.2001 -

High School Diploma -

Trinity House Little Falls
04.2001 -
Raeez LachporiaGame Developer