Unity engine 2D/3D
Dynamic and innovative Game Artist and Programmer with a proven track record at Vega School JHB, adept in character design and coding. Excelled in creating engaging game assets and mechanics, enhancing gameplay experience. Skilled in collaborating effectively, demonstrating exceptional visual effects expertise and problem-solving abilities. Achieved significant improvements in game design and student academic performance through tailored strategies.
Professional game artist with extensive experience in creating immersive and visually stunning game environments. Skilled in 2D and 3D art, character design, and animation, with strong ability to adapt to project needs and collaborate effectively with cross-functional teams. Known for delivering high-quality results under tight deadlines and contributing to successful game launches. Highly dependable, creative, and adaptable.
Character design
Visual effects
Illustration
Level design
Gameplay mechanics design
Animation systems
Version control systems
Strong mathematics
Coding
Unity engine 2D/3D
Krita
Aseprite
Premiere Pro
Visual Studio Code
I began studying art a year ago to enhance my skills in concept art and refine my ability to visualize unique styles for game development. My artistic inspiration is heavily influenced by Japanese anime, which informs my approach to character and environmental design. Since starting my degree, I have developed a strong passion for pixel art, drawing creative influence from games such as Stardew Valley, Terraria, Omori, and Undertale.
I began Programming in highschool making use of scratch to design little projects and HTML to learn the basics of web design. I later moved onto to using SQL for database management and Java for general coding. This knowledge of programming help me gain the upper hand when studying at Vega School as we had moved onto using C# for game programming. I aim to have learnt C++ by the end of this year as to make use and fully utilize the power of the Unreal engine 5 game engine