Summary
Overview
Work History
Education
Skills
Certification
Timeline
Generic
Phashe Brusley Masemola

Phashe Brusley Masemola

XR Developer
Johanessburg

Summary

I am a passionate and experienced XR Developer with a strong background in Unity and immersive technologies. Over the years, I've had the opportunity to work on a variety of projects, from VR training simulations to gamified mobile apps, honing my skills in C#, XR frameworks, and Agile development. I thrive in collaborative environments where I can lead teams, mentor juniors, and contribute to building innovative solutions. My approach is grounded in problem-solving, attention to detail, and a commitment to delivering polished, high-performing projects. Whether it's developing custom frameworks or optimizing workflows, I'm always eager to push boundaries and create engaging experiences.

Overview

3
3
years of professional experience
6
6
Certifications

Work History

XR Developer

The Boilerroom
04.2024 - Current
  • Lead Developer on multiple XR projects, including: Harmony Diesel Engine Training Sim (5 months): Developed a custom framework, aligned team on project direction, and mentored juniors
  • Sandvik LH518 Machine Training (1 month): Fixed bugs and implemented features using a project framework
  • AECI PPE Simulation (2 months): Upgraded the project to the Meta All-in-One SDK and optimized 3D models
  • CSIR Fraiser Alexander Slam Simulation (December 2024 - Present): Set up the project repository and implemented CI pipelines
  • On boarding of developers, 3d artists, and animators, Scrum and repo management
  • Established Agile Scrum methodologies, created Azure boards, and ensured CI pipelines were in place for pull request reviews
  • Contributed to the company framework and mentored teams on its usage

Junior Unity Developer

Sozolabs
07.2022 - 04.2024
  • Worked on projects such as Protea Japan Work Active, TVR, SKA, and Putt n Play
  • Developed and maintained Unity applications, integrated RESTful APIs, and implemented localization (English and Japanese)
  • Utilized Unity Profiler for optimizing performance and contributed to company frameworks
  • Created gamified experiences, such as fitness challenges, with achievements and streaks to engage users

Freelance Developer

SasimIT
04.2023 - 01.2024
  • Researched and implemented CPR simulation techniques, calculating force and pace for accuracy
  • Collaborated with clients to meet project expectations and deliverables
  • Taught interns VR development using VRTK4

Unity Intern

Imagistix Technologies
10.2021 - 07.2022
  • Developed IMX Shooting Range, integrating Raspberry Pi for data collection and Unity for simulation visualization
  • Created immersive training scenes and a login system
  • Ensured smooth communication between hardware and Unity via UDP

Education

ICT - Intelligent Industrial Systems

Tshwane University of Technology
Soshanguve, Gauten

Skills

Unity (C#)

Certification

Unity Certified-User Programmer

Timeline

Unity Certified User Artist

10-2024

Unity Certified-User Programmer

09-2024

Unity Certified User VR Developer

09-2024

Certiport VR Specialist

09-2024

XR Developer

The Boilerroom
04.2024 - Current

Freelance Developer

SasimIT
04.2023 - 01.2024

Junior Unity Developer

Sozolabs
07.2022 - 04.2024

Unity Intern

Imagistix Technologies
10.2021 - 07.2022

Hackerrank - C# basic

07-2021

Hackerrank - Python (basic)

07-2021

ICT - Intelligent Industrial Systems

Tshwane University of Technology
Phashe Brusley MasemolaXR Developer