Summary
Overview
Work History
Education
Skills
Software
Timeline
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Joshua Shneier

Game Developer
Johannesburg,GP

Summary

I have been working in Unity for the past 4 years on a journey that started out with a vague fascination in AR. Since then I have further explored Game Development , XR, Procedural Generation, Unity Tool Creation and Next Generation Audio Technology. I took the dive into Sound Design where I found the culmination of all my interests: Immersive Audio Design for Games and XR. I am able to provide more than just a simple Game developer, through my constant pursuit of knowledge I am confident in my ability to create fully immersive XR content

Overview

1
1
year of professional experience
3
3
years of post-secondary education

Work History

Junior Developer

Dondoo Studios
Randburg, GP
01.2021 - Current
  • Designed user interfaces that engaged multiple senses and produced immersive experiences.
  • Tested applications prior to final review to verify efficient issue resolution.
  • Delivered weekly progress report to executive staff and informed applicable parties of upcoming milestones.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Produced work and simulations in both the VR and XR space

Junior Unity Developer

Space Salad Studios
Johannesburg, Gauteng
2020.10 - 2021.01
  • Worked closely with Senior Developers to break down project goals into various job duties and tasks.
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Conducted regular design reviews throughout game development process.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.
  • Created core game features, including storylines, role-play mechanics and character biographies for Doba Dash

Sound Designer Intern

Episode 8
Johannesburg, GP
04.2020 - 10.2020
  • Core member of Episode 8's sound design team
  • Assisted in designing the audio branding of their latest ventures SUP and Happy hour
  • Conducted a 7 month remote internship for the company reporting directly to the co-founders
  • Developed and maintained courteous and effective working relationships.
  • Proved successful working within tight deadlines and fast-paced atmosphere.

Unity Developer Intern

Speak Geek
Johannesburg, GP
02.2020 - 05.2020
  • Worked as the unity development intern specializing in VR Audio for their latest projects
  • Increased my C# coding and Networking knowledge by Shadowing the development team

Education

Bachelor of Arts - Film Arts in Sound Design And Game Developer

Open Window
Centurion
02.2018 - 11.2020

BCom Law

UNISA
South Africa
07.2017 - 11.2017

Skills

Programming

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Software

Unity

Reaper

Protools

Premier Pro

After FX

Audition

Photoshop

Unreal Engine

Timeline

Junior Developer

Dondoo Studios
01.2021 - Current

Junior Unity Developer

Space Salad Studios
2020.10 - 2021.01

Sound Designer Intern

Episode 8
04.2020 - 10.2020

Unity Developer Intern

Speak Geek
02.2020 - 05.2020

Bachelor of Arts - Film Arts in Sound Design And Game Developer

Open Window
02.2018 - 11.2020

BCom Law

UNISA
07.2017 - 11.2017
Joshua ShneierGame Developer